- Civilization VI offers new ways to interact with your world, expand your empire across the map, advance your culture, and compete against history’s greatest leaders to build a civilization that will stand the test of time. Coming to PC on October 21, 2016.
- Civilization IV 1.74 for Mac is available as a free download on our application library. The software relates to Games. This Mac application is an intellectual property of Aspyr Media, Inc.
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Animated desktop images. 9/10 (51 votes) - Download Civilization VI Free. Civilization VI, which isn't number 6 in the series of games conceived by Sid Meier, is back to offer us the chance to reign over a new civilization. Civilization appeared in 1991 thanks to the video game designer Sid Meier. It was a turn-based.
1.93 GBDeveloper: Firaxis Games
Release date: 2001
Version: 1.22 Rev A + Full Game
Interface language: English
Tablet: Is present
Platform: PPC/Intel universal
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Sid Meier's Civilization III is the third installment of the Sid Meier's Civilization turn-based strategy video game series. It was preceded by Civilization II and followed by Civilization IV, and it was released in 2001. Unlike the original game, Civilization III was not designed by Sid Meier, but by Jeff Briggs, a game designer, and Soren Johnson, a game programmer.
Civilization III, like the other Civilization games, entails building an empire, from the ground up, beginning in 4,000 BC and continuing slightly beyond the modern day. The player must construct and improve cities, train military and non-military units, improve terrain, research technologies, build Wonders of the World, make war or peace with neighboring civilizations, and so on. The player must balance a good infrastructure, resources, diplomatic and trading skills, technological advancement, city and empire management, culture, and military power to succeed.
Gameplay
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The game map is made up of square tiles on a grid. Each city, terrain improvement, and unit is located in a specific tile, and each tile can host any number of units. Land tiles can contain a transportation improvement (road or railroad) and a land improvement (farm or mine) or a city. Cities must be built a minimum of one tile away from each other, i.e., no two cities may touch. Each tile is made of a particular type of terrain that determines, among other things, how much food, production, and trade it produces when 'worked'. A tile can only be worked if it is one of the twenty tiles surrounding a city. A tile can only be worked by one city at a time, and each city can only work a number of tiles equal to or less than its population.
Food is used to grow the player's cities. Each population unit requires food to survive, and excess food is stored. Production, represented in the game as 'shields', is used to build units, buildings, and wonders. Commerce powers the player's economy. This commerce is split up as the player sees fit between technological research, tax revenue, and luxuries, each with a different purpose.
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Screenshots from the game Civilization 3
- Mac OS X 10.2 - 10.6